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Unity web player build
Unity web player build










  1. Unity web player build how to#
  2. Unity web player build update#

It is important to note that this template is meant for games uploaded to and hosted on Kongregate, and it may not function properly if you are hosting the game yourself. You can save this file as Assets/WebGLTemplates/Kongregate/index.html in your project, and it should show up in the Player Settings for WebGL, as shown below:

unity web player build

It removes margin/padding, loads the Kongregate Javascript API by including in the head tag, features a progress bar, and has an indeterminate spinner: The following is a template based on a wonderful example from The Alex Ocias Blog. This is also an important step because it allows you to load the Kongregate Javascript API. Unity allows you to specify an HTML template for your WebGL build, which you can style to your liking. Note: If you are using Unity 5.6 or higher, an updated version of the following template can be found here.

Unity web player build how to#

Luckily, since many developers face this problem, there is a great chance that someone has already figured out how to do this for your particular server framework.įor one of our games using Python with Google App Engine the fix turned out to be the addition of one line in a common request handler class: _header('Access-Control-Allow-Origin', '*') Using an HTML Template Depending on the complexity of your server code, this could be a one-line fix or a fairly complex modification. Enable CORS is a wonderful resource for determining how to do this for your particular server application. In order for HTTP requests to keep functioning properly in a WebGL build, Cross Origin Resource Sharing must be enabled on the server.

Unity web player build update#

If you are using any plugins for your game, make sure to update them to the latest versions to address any potential issues. In general, anywhere you have a #if UNITY_Web Player block you will want to replace it with a #if UNITY_Web Player || UNITY_WEBGL block.

unity web player build

If you already have a functioning Web Player build the changes required for WebGL should be fairly minimal.

  • Unity 5.3 added a lot of features to make WebGL deployment smaller, faster, and easier.
  • HTTP requests via `WWW` need to have () enabled on the server side.
  • The main takeaway from the documentation is that some of the things that "just work" in your Web Player build either flat out won’t work or could cause problems when you use the WebGL target:
  • Ensure your game properly functions as a Web Player build (test in FireFox/Safari).
  • unity web player build

  • Read the WebGL Networking section of the Unity documentation.
  • unity web player build

    Read the official Unity WebGL documentation.We highly recommend upgrading to the latest version of Unity (at least 5.3).The following steps will help you prepare your project for WebGL deployment on Kongregate: This blog post will provide some best practices and tips on how to avoid common pitfalls when publishing your Unity game to Kongregate. Even though Unity 5.4 will remove support for the Web Player, it currently gives users the best possible experience in older browsers. Now that Unity 5.3 is quite stable, we are recommending developers publish both Web Player and WebGL builds when hosting their games on Kongregate. The quick and painful death of the Unity Web Player has left many browser game developers scrambling to update and publish their content using Unity’s new HTML5 WebGL target.












    Unity web player build